Blue Dawn Mod 0.4

New Weapons:
- SIG Sauer P220
- HK UMP 45
- IMI UZI
- Saiga-12K
- CZ 805 Bren (Rare)
- AR-57 (Unique)
- DSA SA58 OSW 
- PAP M59/66
- Mosin Nagant M38
- Garand M1
- Kel-Tec SU-16CA (Unique)
- Super VEPR (Rare)
- HK SL8-6 (Rare)
- IMI Galil AR
- FN FNC
- HK G36V 
- HK 416 
- HK 417 
- Bushmaster ACR
- Type 56
- AK-74
- AK-103
- AK-12 (Unique)
- AS Val (Rare)
- Mk 11 Mod 0
- SV-98
- L96A1 (Rare)
- AI AS50 (Unique)
- M60
- PKP Pecheneg
- Rheinmetall MG3

Ammo:
- 7.62x39mm
- 9x39mm
- 4.6x30mm
- .30-06 Springfield
- 6.8mm SPC

Attachments:
- CQB Kit: EOTech and Suppressor (Rare)
- Spec Ops kit: 12x Scope and Suppressor (Rare)

Items:
- 4 new camo kevlar vests
- 4 new camo Spectra vests
- 4 new camo Guardian vests
- 6 new helmets

Changes:
- Weapon and caliber names
- Weapon magazine capacity, range and damage
- Caliber pentration values
- New SCAR-H inventory image
- New FN FAL inventory image and model skin
- Replaced .38 Special with 9x39mm ammunition
- Militias are equipped with armoured vests and helmets
- Changed number of militias at Roadblocks and SAM sites
- Added weapon description to vanilla weapons
- Increased charges on some items
- Removed requirement for canteens
- Increased effectivness of Large medkits
- Havokreaper's fixes to the P90 and KRISS added
- Havokreaper's fixed sound scheme
- Mr. Gerbil's ACR image


Difficulty options

Go to config\Difficulty folder to customize the mod to your liking:

You have three options: Hard, Normal and Easy.

- Easy - pretty much the same as vanilla just melee enemies were removed and enemies look more like soldiers not, junkies with axes.

- Normal(Default) - Enemies are tougher, faster and better equipped, but not as tough as in Hardmode

- Hard - Enemies are tougher, faster when compared to vanilla, you'll be facing decently equipped soldiers straight away. This Mode is intended for people who find game not challenging enough.

Once you have selected one of the above, just copy the perception.txt located in that folder to your:
\bin_win32\configs\ folder and overwrite the perception.txt there.


Weapon changes:

-Damage got a slight boost overall but is still balanced.

-Range was completely reworked and is more in line with vanilla, but still solidly built around real world data. AI should be able to use the new values more effectively.

-Handguns and shotguns got some love.

-LMGs should no longer be able to work as sniper rifles.

-StanceFactors got their first real changes.

-More thought was given to making each weapon more unique with a focus on tradeoffs between benefits and drawbacks.

-Other minor tweaks here and there such as Burst values for balance.


How to install:
Extract the archive to your game directory, if asked to overwrite, answer Yes.

A special thanks to sbobovyc for taking the time to develop some tools to mod this game. Without his work this mod wouldn't have been possible.

Credit goes to Geroj for making a new loading screen image

Have fun

R@S, Wilson, Confus and BulletSix.